Lorhak Gannarsein
Science For Death
2442
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Posted - 2014.03.27 12:45:00 -
[2] - Quote
True Adamance wrote:Aisha Ctarl wrote:Why you may ask...well, because it's OP as f***.
95/110 damage profile is far too balanced, it easily tears through everything. Imo, it should be at least 80/120. You scum!
>calls people scum for using CR
>when I saw Aero using it the other day
>and you were using it on your logi for like a month
ak.0 4 LYFE
Guess who's butthurt about light-assaults!?
<------This guy!!
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Lorhak Gannarsein
Science For Death
2443
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Posted - 2014.03.27 12:51:00 -
[3] - Quote
DozersMouse XIII wrote:Ryme Intrinseca wrote:I have actually been finding the CR less effective since the patch. I can feel that 15% nerf. I'm considering switching to ACR, which was nerfed less, as that feels better now IMO. ascr rips thru shield and armor at longer ranges then cr
It doesn't do it at 8PG at proto, so whatever man.
ak.0 4 LYFE
Guess who's butthurt about light-assaults!?
<------This guy!!
|
Lorhak Gannarsein
Science For Death
2443
|
Posted - 2014.03.27 13:13:00 -
[4] - Quote
Lynn Beck wrote:True Adamance wrote:Aisha Ctarl wrote:Why you may ask...well, because it's OP as f***.
95/110 damage profile is far too balanced, it easily tears through everything. Imo, it should be at least 80/120. You scum! I welcome him with open arms. Combat rifle sucks compared to Scr, unless (naturally) you're fighting armor. If shields could tank moderately well the 95/115 wouldn't be as preferable. Currently shields can hit -maybe- 700, whereas armor hits 600 regularly, 800-1k being their ceiling. 5% loss against a tank with 40% less Hp?
ScR gets 25 shots before overheat at full Assault ak.0. This is about 1787 damage, or 2144 to shields and about 1430 to armour, which is just enough to kill most heavies, it's true. If you miss some of those shots you're stuck for about 5s 'reloading'.
It is important to note that armour is the far more prevalent tanking type at the moment, and that armour buffers AE typically quite a bit larger than shield buffers (my old assault ak.0 with balanced base tank had 443 shields, where with three complex plates I had fully 30% more).
CR has a clip of 67(?) at assault mk.0, which deals about 1989 damage per magazine or 2188 to armour and, to its weakness, shields, it deals 1889 damage, with a reload of 2.7s (which happens to be only marginally longer than the ScR's reload of 2.5s).
True, you're not trying to overheat your ScR, but that still happens a lot. And even if you don't it's still wait of a few seconds for heat to reduce to levels where it's worth firing again.
The ScR does have a longer range, but its being semi-auto makes it slightly harder to leverage DPS over that range, where (at least I've found) the bursts of the CR at a lower rate of button presses means it's easier to keep on target. I tend to do more consistent damage at range with the CR.
I don't think there's any situation where the ScR is superior to the CR, except close CQC. And in most situations it's a distant second to the CR's ease of use and forgiving firing method.
No, charge shots are irrelevant here. They stack your alpha DPS but dramatically cut your damage-per-overheat.
ak.0 4 LYFE
Guess who's butthurt about light-assaults!?
<------This guy!!
|